The Experimental Approach

Tackle unknowns through designed experiments and analysis.

Making games involves dealing with a lot of unknowns. Is there a market opportunity for the concept? Will people find it fun? Will they pay x dollars for it? Some of these can be answered through analysis, but game design elements usually take a different approach. This is where the experimental method is useful.

Start off with a rapid prototype of the game’s core gameplay. Don’t invest much time in polish and graphics, just build something to show off the core gameplay. Get some people (not friends or family) to test it and see how they react. Take their feedback and either continue development or move on to a new concept. Keep playtesting your game concept throughout development.

A Hat in Time